![]() Add in a basic story that doesn’t resolve itself in anyway & it’s easy to see why the game isn’t going to be for everyone. ![]() It’s very short & for the price it’s arguable if you’re getting value for money. Limbo, for all the praise it gets does have some major flaws. It’s not as interesting as the early sections that had a much more haunting feel to them. Some of the wonder is lost though in the latter half of the game opting for more mechanical factory style setting & related puzzles. ![]() The games difficulty is well-balanced increasing the hazards & complexity of the puzzles the further you progress. Checkpoints are placed throughout so each death is less of a punishment & more of an opportunity to see where you went wrong. They call it ‘trial & death’ because you’ll die…a lot. These basic skills are all you have to overcome the many hazards that await the boy on his journey a lot of which are trap based. In control of the boy you can move left or right, jump, push & pull objects, climb up short ledges, ladders & ropes. The games story is basic, you are a boy with no name who wakes up in a mysterious forest & begins looking for his missing sister.Ī 2-D side-scrolling platformer, Limbo relies on its punishing puzzles & infamous ‘trial & death’ approach to keep you hooked. ![]() In black & white throughout using incredible lighting, effects & eerie sounds to create a memorable atmosphere & haunting environment that will stick with you for a long time afterwards. I only mention it because if there is ever a game that is deserving of being considered a work of art, it is Limbo.įrom the start visually, you know you’re in for a treat. The argument about if games should be considered a form of art has been raging on for a while & will continue for a long time yet. ![]()
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